Warsaw, May 11th, 2022 – Longterm Games announces their first title – a space story about self-discovery and the understanding of the world around, Space Tail: Every Journey Leads Home. The game will be released on Nintendo Switch this fall thanks to RedDeer.Games.
In this 2,5D platformer we are going through a story of the dog named Bea, send into space, who along with the players is having epic adventures and meeting a lot of less and more friendly creatures from outer space.
This action platformer will be available on Steam and Nintendo Switch, with current and previous-gen consoles in the near future.
Story for the fans of such titles as Ori and the Blind Forest, Inside, Limbo and Journey is inspired by real events, when people tried their conquest of the space and were just starting it, to be clear.
Before humans explored space by themselves, a lot of animals were paving the way to the stars – they were those, who saw up close what a lot of people encountered years after.
Unfortunately, a lot of them did not survive this journey… except for Bea.
Gameplay in Space Tail: Every Journey Leads Home is based on three mechanics: senses, relations, and companions.
- Senses – Bea is not a superdog. She doesn’t have any superhuman – or to be precise: superdog – powers. Just as any other dog she can rely only on her senses: smell, sight, and hearing. These are the main basics of mechanic called “detective mode”, which will help her reach destinations and protect her from danger. In the unknown environment, she can only rely on her own senses and instinct.
- Relations – During her journey, Bea will meet many extraterrestrials. Some of them will be friendly, others will treat Bea as a danger. Players can interact with the creatures and communicate through a dialog system – based on the dog’s behavior – to create a bond, find some common language and help each other. However, you need to be very careful, because each action will have its consequences.
- Companions – Traveling across different worlds Bea will befriend two entities: Comet Rose and the robot 8088Y. They will accompany her through the almost entire game, helping her solve puzzles and rescue her from troubles, and in the end, influence the game ending.
Each companion has unique abilities, which the player will have to use at the tight moment in game.
Space Tail should give fun, in the first place, but also makes players think, because it’s not a simple story about a dog in the space. It’s our homage to every animal who leads humans way to the stars and our journey to times, where every one of us played retro platformers – said Robert Ogłodziński, Executive Producer in Longterm Games.
Space Tail: Every Journey Leads Home is going to be a great game for everyone – young or old. It will test your skills in logical thinking and creativity, however, puzzles won’t distract from the story behind it.
This part of the game is going to be important – it was created in cooperation with Łukasz Palkowski, award-winning polish director and screenwriter.
Bea’s adventures will be experienced with soundtrack from two, critically acclaimed polish composers, Jan Sanejko and Bartosz Chajdecki and the game itself was created in cooperation with Enjoy Studio S.A.
The game will launch this autumn on Steam and Nintendo Switch, with current and last-gen consoles later on.
More information about the game can be found here, and any additional assets can be found here. Check and follow information and news about the game on official social media – Facebook, Instagram, Twitter, and TikTok.
GAME AVAILABLE HERE:
RedDeer.Games is an award-winning global gaming company that focuses on developing and publishing unique indie games.
We aim to create accessible games, easily distinguishable by their original art style. Our main goal, however, is for them to be FUN!
In recent years we released Cyber Protocol, Clumsy Rush, Art Sqool, Nirvana Pilot Yume, Little Mouse’s Encyclopedia, Circa Infinity, Detective Di, Trash Quest, Syndrome, Inukari, and AAA Clock.
ABOUT LONGTERM GAMES
Longterm Games is established in 2020 by Albert Rokicki and Robert Ogłodziński game dev company which goal is to create unique, outstanding video games that players want to experience endlessly.
Their business model is based on creating games with a long monetization period (long sellers), generating income for many years, both from selling base games and DLC’s, co-op packs, season passes, or sequels.
Despite the relatively short time of operation, the company cooperates with gaming and IT veterans, known from CD Projekt RED, Klabater S.A, and Deloitte Poland.
LET THE FUN BEGIN